I've always liked video games since I first played them on a friend's computer afternoon after the primary school. There is something magical about the fact that we can move around the images and interact with the virtual worlds, showing us a living imagination to interact, no matter how much. I've always wanted to play games, but until recently I did not have technical knowledge. Now I'm a second-year software developer, so if I could not code the game without too much drama, it would be a drastically bad thing. But what about a common person: a person whose "memory leak" remembers his grandfather, the pipeline & # 146; where water flows, and # 145; did not you hear it? Well, everybody can enter the game's creation process and do not even have to program it
So where are the games going, an idea? Games like all fictions make the success of the idea necessary. to sit and write a story without anticipating, you can jump and jump with a game, however, unless you feel ridiculously lucky, the best jobs are usually the ones that we have previously thought of well
There are two ways to design a project. from a technological point of view, build your project or just go to design, add as many features and ideas as you like and then remove what you can not use when you've already decided on the technology that you're going to play Typically, the second type is probably the best game design When it first starts, however, the first option saves a lot of headaches.
So, you have a very simple idea for a first game. Do not be fooled by the crazy diet game ideas are fantastic and there needs to be more, but you will not be able to create a real world simulator for fifty billion virtual people People who borrow in real time with activities that have a butterfly impact on the future of the virtual universe when it's just the first game. Really. Many try it; Nobody knows he did it. Imitation is the best way to get started. Simple games such as "Space Invaders," "Tetris," "Pacman," and "# 146; Pong" are great starting points, all of which are easy to create, but some inherent challenges. For example, Pacman & # 146; requires the quest for ghosts, and I suggest that it's even simpler than your first try, Space Invaders is a nice point to jump in. Make a simple, complete game without having to you will need a lot of effort and can be expanded almost infinitely
If you've missed an idea, choose a genre you can enjoy. You like adventure games like Monkey Island, Grim Fandango, Space Quest, King & # 39; s Quest "and" # 1; etc? Design one of these. You are the "Fight Fighter", "Tekken", "Soul Calibur", "Mortal Kombat" and "# 146;" etc. Come up with an idea for this. You like primary shooters such as "Quake", "Half Life" and "# 1; or & # 145; Doom & # 146; I do not recommend as a first project, but you can release it at any time. Feel free to be as general as you want, this is a learning experience.
Now that you have your idea, it's time to solidify. Do not worry about the technique or the fact that you do not know how to make the game yet, just grab some paper and a pencil and crazy ideas. Describe the main characters, the game, the goals, the interactions, the story and the main mapping, everything you can think of. Make sure that there is enough detail to let someone read the notes and play with relative precision in the game in their heads. Changing game design during the encoding process is almost always a bad idea. If it is set, you have to set it until the stinging phase (later on going on) or you're probably going to "develop" Hell. # 146; where the project continues and continues; more and more work is done with fewer and fewer results
During this game's creation you need the following:
– A written sketch of characters in the game and possibly a sketch or two (be it spacecraft, yellow circles, cars, or falgours in the dark kingdom you must know who you are and who will compete.)
– The story (if any, this is not critical to Space Invaders or Tetris, but to the "Uber Quest" : Adventure of Awesomeness & # 146 ;, this is a very good idea)
– Description of the Game, in Writing or Historiography. Scenarios are visual representations of ideas. Draw your character on the action with the arrows, showing the action process and brief descriptions of the writing that detail the events occurring in the picture (because some of us are not fantastic artists and their images are a bit "interpretable").
Now that you have a thoughtful idea, it's time to explain how this will work together. If you have come and are concerned that you will need to complete complex programming languages for years to accomplish this idea, do not be afraid! Others have already done the heavy yards. Many RAD (Rapid Application Development) tools are available for game development, many of which are available free online. Some of them still need to learn a & # 145; rotating tongue & # 146; (a simplified programming language for a particular task), but in general it is not very complicated or affected. Some of them are listed briefly at the end of the article. Free for the first time, organized by game type.
Well, that's enough to get started when the game is created. The most important thing to remember is, after you've reached the end of your game. Many start a project and then lose interest and will not succeed or continue pursuing projects after another, without finishing anything. Start small, build a working (if simple) game that is overwhelming. When you get to this section you will always do many things that you can change, improve, etc. But you have a great feeling that you know it's over.
this point, you can start the twisting phase. Play your game a few times and ask others to do the same. Note that what is not fun or better and you can change it here. At this stage, it's more important than ever to keep your previous versions saved, so if a change does not work, you can go back and try something else without losing your job. With this dot you can add any new features, improve graphics and sounds, whatever you can ask, be sure you are working on a solid foundation.
If you're happy or play, why not share it with the world? There are many cheap or free places to host your files, then jump to link lists and forums, and let everyone know if you've created them. Well, I hope this was a useful tool for making toys. It's fun and opens up completely new ways for creative expression to explore. Jump and have fun!
(Games like Monkey Island, King's Quest, Space Quest, etc.)
Adventure Studio: [http://www.bigbluecup.com]
3D Adventure Studio: http://3das.noeska.com/
ADRIFT (for text adventures): http://www.adrift.org.uk/
(Games like Street Fighter, Mortal Kombat, Tekken, Soul Calibur, etc.)
MUGEN (unfortunately the page is mostly in French): http://www.streetmugen.com/mugen-us. html
(Games like 2D Mario Games, Sonic the Hedgehog, Double Dragon, etc.)
Rolling Game Developer Kit: http://gamedev.sourceforge.net/
There are many more available. A particularly useful site for finding game-making tools: http://www.ambrosine.com/resource.html
Also note that though not free, the excellent game development tools are the Clickteam [http://www.clickteam.com/English/]
Click and Play and The Games Factory are especially programs that examine and download free demos.
If you really want to do good things and program the game, there are some excellent programming resources available in the following locations:
Visual Basic Game Programming:
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